Mercedes AURA

The Journey of discovery


My role
Concept forming, space design, animations, interaction design
Emphasis on
Learning how to deliver for a high end client such as Mercedes - Benz
Team
3 Interaction designers 1 automotive designer
Timeline
One semester 2026

Overview

Designing an In-car experience for Mercedes - Benz based on the brief: Journey is the destination

Mercedes AURA is a speculative concept built with Mercedes-Benz during a semester-long studio at MOME University. Working alongside three other designers (two in interaction design, one in automotive design) I helped shape the experience layer of a vehicle built around a simple idea: let children touch, collect, and discover the world outside the window again, instead of disappearing into a screen.

The project spans exterior design language, an in-car interaction system, and a companion digital touchpoint, all tied together by one concept: tactility as the antidote to a screen-locked childhood.

Deliverables

Concept direction, in-car UX system, device design, exterior collaboration, final presentation

Approach

Research-driven, family-centred, multisensory design

The process

From a shared childhood memory to a working prototype: we went wide on the problem, focused on one concept, explored the physical and digital system, and delivered a tested experience.

Double diamond: Discover and Define lead to the Tactility adventure concept, Develop and Deliver lead to the prototype 01020304 DISCOVERDEFINEDEVELOPDELIVER divergeconvergedivergeconverge Tactility adventurePrototype

01 · Discover

  • The problem: solo screen time
  • Childhood memories
  • Desk research on touch
  • and child development

02 · Define

  • Concept: Tactility adventure
  • User journey

03 · Develop

  • Centerpiece shape
  • Interior layout
  • Phigital system
  • Exterior collaboration

04 · Deliver

  • The form
  • Scanning flow
  • Digital gallery
  • Working prototype

Discover

Why kids stopped looking out of the window

We started from something everyone in the team recognised: children on long car rides disappearing into screens. Before designing anything for the car, we looked at what kids are missing.

The problem

Family road trips have quietly become solo screen time.

Kids are hard to entertain during long car rides. The easiest and most common method is giving them headphones, tablets or phones. This way the landscape outside is reduced to a blur. We wanted to know what a car could do to bring that attention back outward.

Two children in the back seat of a car, looking down at their phones

How was it, when we were children?

Insight

We asked ourselves, what was it like when we were children? We recalled a shared, almost lost memory of collecting little trinkets from nature, pinecones and pebbles. We were naturally drawn to these objects.

Based on this memory we started doing desktop research, and found out that exploring, touch and collecting is essential for a child’s healthy neural development.

"Every time a child explores a new texture, their brain physically creates the neural pathways used for lifelong problem-solving."

— Kolb, 2012

Define

One idea: touch and collect

Research and our own childhood memories pointed in the same direction. We turned them into a concept and a journey for the whole family.

Concept

Tactility adventure

A multisensory experience for the whole family, built around a child's natural instinct to touch and collect. The car becomes a companion to exploration on the way to a destination.

User journey

Imagine the family venturing into the forest, gathering trinkets and bringing them back to the car. By scanning the object, the interior completely transforms, revealing its natural tactile patterns across the car's panels. The car becomes a magnifying glass, providing the ultimate tools for the expedition.

Cupped hands holding acorns, pinecones and leaves A family walking hand in hand towards the green car at the edge of a forest The family inside the car around the scanner, looking at a pinecone Children's hands touching a textured panel inside the car

Develop

Designing for the physical and the digital

We designed the centerpiece, the interior layout and the system connecting real objects to digital textures at the same time, together with our automotive designer.

Designing for phigital

We started thinking about the shape of our centerpiece and the car inside layout as well before designing the screens.

Two teammates sitting on stools, testing a seating layout with a laptop Teammates building a cardboard model of the centerpiece at a workshop table

Building the system

For the in car experience, we decided to include:

  • a scanner that can read the small objects
  • a digital library that can store these scanned items
  • texture panels where the family can see and touch how the physical objects convert into digital, and touch it.
  • ambient sounds that the car gathers during nature rides and plays back

This way the car can act as a true magnifying glass.

Deliver

The final concept

A three-winged centerpiece, a scanning flow that turns real objects into textures, a digital gallery of memories, and a working prototype we tested live.

The final product

Introducing

Mercedes AURA

The form

The three winged device inspired from the Mercedes-Benz logo, and one of the main goals we wanted to reach: Bring families together during rides

Scanning a new object

A portal scans in the object and bring it to the “other dimension”, the digital world.

Then users can see the object texture in the scanned form, and then they can apply it to the car surfaces, and interact with it.

Reliving a memory

The scanned memories won’t go to waste, they will live in the digital gallery, where users can revisit them anytime they like.

Prototype

We were able to build a fully working prototype for the new item scanning flow, where the participants could witness in live, how their physical object become digital.

Reflection

Designing for a high-end client can be challenging, especially for the first time, but it is also pushing you to do your best. I feel that I improved a lot during this 6 months. I gained valuable insights about how a big company’s design group like Mercedes-Benz works.

Collaborators

  • TAMÁS LAJOS JAKAB
  • VLADIMIR BOROVIC
  • UROS GAVRILOVIC
  • Teacher: Péter Molnár